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<!DOCTYPE html>
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<html lang="de">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Computer Historyz :: Interactive Terminal Engine</title>
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<style>
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:root {
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--bg-color: #050b08;
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--term-green: #33ff66;
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--term-dim: #116633;
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--term-cyan: #00ffff;
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--term-warn: #ff3333;
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--term-amber: #ffb000;
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--font-stack: 'Courier New', Courier, monospace;
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}
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* { box-sizing: border-box; margin: 0; padding: 0; }
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body {
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background-color: var(--bg-color); color: var(--term-green);
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font-family: var(--font-stack); height: 100vh; display: flex;
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flex-direction: column; overflow: hidden; text-shadow: 0 0 4px rgba(51, 255, 102, 0.6);
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}
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body::before {
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content: " "; display: block; position: absolute;
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top: 0; left: 0; bottom: 0; right: 0;
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background: linear-gradient(rgba(18, 16, 16, 0) 50%, rgba(0, 0, 0, 0.25) 50%), linear-gradient(90deg, rgba(255, 0, 0, 0.06), rgba(0, 255, 0, 0.02), rgba(0, 0, 255, 0.06));
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z-index: 10; background-size: 100% 3px, 3px 100%; pointer-events: none;
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}
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header { background: #111; border-bottom: 2px solid var(--term-green); padding: 8px 16px; display: flex; justify-content: space-between; align-items: center; font-size: 0.9rem; }
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.sys-title { color: var(--term-cyan); font-weight: bold; letter-spacing: 1px; }
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.hud-stats { display: flex; gap: 15px; font-size: 0.85rem; flex-wrap: wrap; }
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.stat-item { border: 1px solid var(--term-dim); padding: 2px 8px; background: rgba(0, 20, 10, 0.5); }
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main { flex: 1; display: flex; flex-direction: column; padding: 20px; max-width: 900px; margin: 0 auto; width: 100%; overflow-y: auto; position: relative; z-index: 1; }
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.node-card { border: 1px solid var(--term-dim); background: rgba(5, 15, 10, 0.85); padding: 20px; margin-bottom: 20px; box-shadow: 0 0 15px rgba(0, 255, 102, 0.1); }
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.node-title { font-size: 1.3rem; color: var(--term-cyan); border-bottom: 1px dashed var(--term-dim); padding-bottom: 8px; margin-bottom: 15px; text-transform: uppercase; }
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/* * ASCIIDOCTOR HTML STYLING
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* Da das Go-Backend nun volles HTML liefert, muss das CSS dieses abfangen.
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*/
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.node-body { line-height: 1.6; font-size: 1rem; margin-bottom: 20px; }
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.node-body p { margin-bottom: 15px; }
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.node-body strong, .node-body b { color: var(--term-cyan); font-weight: normal; text-shadow: 0 0 5px rgba(0, 255, 255, 0.4); }
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.node-body em, .node-body i { color: var(--term-amber); font-style: italic; }
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.node-body ul, .node-body ol { margin-left: 25px; margin-bottom: 15px; list-style-type: square; }
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.node-body li { margin-bottom: 5px; }
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.node-body h1, .node-body h2, .node-body h3, .node-body h4 { color: var(--term-cyan); margin: 20px 0 10px 0; border-bottom: 1px solid var(--term-dim); padding-bottom: 5px; }
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.node-body code { background: rgba(0, 255, 102, 0.1); padding: 2px 5px; border-radius: 3px; font-family: var(--font-stack); }
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.node-body pre { background: rgba(0, 20, 10, 0.8); border-left: 3px solid var(--term-dim); padding: 10px; overflow-x: auto; margin-bottom: 15px; }
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.node-body table { width: 100%; border-collapse: collapse; margin-bottom: 15px; }
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.node-body th, .node-body td { border: 1px solid var(--term-dim); padding: 8px; text-align: left; }
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.node-body th { background: rgba(0, 255, 102, 0.1); color: var(--term-cyan); }
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.choices-container { display: flex; flex-direction: column; gap: 10px; margin-top: 15px; }
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.choice-btn {
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background: rgba(0, 30, 15, 0.6); border: 1px solid var(--term-green);
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color: var(--term-green); padding: 12px 16px; font-family: var(--font-stack);
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font-size: 0.95rem; text-align: left; cursor: pointer;
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transition: all 0.15s ease; display: flex; align-items: center; gap: 10px;
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}
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.choice-btn:hover:not(:disabled) { background: var(--term-green); color: var(--bg-color); box-shadow: 0 0 10px var(--term-green); outline: none; }
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.choice-btn:disabled { border-color: var(--term-warn); color: var(--term-warn); cursor: not-allowed; opacity: 0.6; }
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.choice-key { background: var(--term-dim); color: var(--term-green); padding: 2px 6px; font-size: 0.8rem; border-radius: 2px; }
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.choice-btn:hover:not(:disabled) .choice-key { background: var(--bg-color); color: var(--term-green); }
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.choice-btn:disabled .choice-key { background: rgba(255, 51, 51, 0.2); color: var(--term-warn); }
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footer { border-top: 1px solid var(--term-dim); padding: 10px 20px; display: flex; justify-content: space-between; background: #080f0c; font-size: 0.8rem; z-index: 2; }
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.btn-small { background: transparent; border: 1px solid var(--term-dim); color: var(--term-green); padding: 4px 10px; cursor: pointer; font-family: var(--font-stack); }
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.btn-small:hover { border-color: var(--term-cyan); color: var(--term-cyan); }
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#graph-modal { display: none; position: fixed; top: 0; left: 0; width: 100vw; height: 100vh; background: rgba(5, 11, 8, 0.95); z-index: 20; padding: 20px; flex-direction: column; }
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#graph-canvas { flex: 1; border: 1px solid var(--term-green); background: #000; }
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</style>
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</head>
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<body>
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<header>
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<div class="sys-title">[COMPUTER HISTORYZ :: INSTANZ_TERMINAL]</div>
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<div class="hud-stats" id="hud-dynamic">
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<!-- Wird per JS gefüllt -->
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</div>
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</header>
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<main id="terminal-viewport">
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<div class="node-card">
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<div id="node-title" class="node-title">System Initialisierung...</div>
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<div id="node-body" class="node-body">Verbinde mit Datenstrom...</div>
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<div id="choices-box" class="choices-container"></div>
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</div>
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</main>
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<footer>
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<div>[HOTKEYS: 1-9 Auswahl | R Reboot | G Graph]</div>
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<div>
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<button class="btn-small" onclick="toggleGraphView()">[G] KNOTEN-GRAPH</button>
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<button class="btn-small" onclick="restartStory()">[R] REBOOT / RESET</button>
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</div>
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</footer>
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<div id="graph-modal">
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<div style="display:flex; justify-content:space-between; margin-bottom:15px;">
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<span style="color:var(--term-cyan)">=== INTERAKTIVER VORHERSAGE-GRAPH ===</span>
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<button class="btn-small" onclick="toggleGraphView()">[X] SCHLIESSEN</button>
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</div>
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<canvas id="graph-canvas"></canvas>
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</div>
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<!-- JSON Injection -->
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<script id="story-data" type="application/json">
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{{ . | json }}
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</script>
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<script>
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let storyData = { nodes: {} };
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try {
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const rawData = document.getElementById('story-data').textContent.trim();
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if (!rawData.startsWith('{{')) {
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storyData = JSON.parse(rawData);
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} else {
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console.warn("[WARNUNG] Go-Engine nicht verbunden. Lade Offline-Preview.");
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storyData = {
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startNodeId: "preview_start",
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nodes: {
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"preview_start": {
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id: "preview_start",
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title: "OFFLINE PREVIEW",
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content: "<p>Verbindung zur Go-Engine unterbrochen.</p><p><strong>Dies ist der Testmodus.</strong> Die Node-Inhalte unterstützen nun <em>echtes HTML</em>, das durch Asciidoctor generiert wird.</p><ul><li>Listen funktionieren</li><li>Tabellen ebenso</li></ul>",
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choices: [{ targetId: "preview_start", text: "Endlosschleife starten" }],
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metadata: { schild: "100%", status: "offline" }
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}
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}
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};
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}
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} catch(e) {
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console.error("Fehler beim Parsen der Injektion:", e);
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}
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let currentNodeID = storyData.startNodeId || (Object.keys(storyData.nodes).length > 0 ? Object.keys(storyData.nodes)[0] : '');
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let history = [];
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let gameState = {
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reboots: 1,
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node: currentNodeID
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};
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const audioCtx = new (window.AudioContext || window.webkitAudioContext)();
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function playBeep(freq = 440, type = 'square', duration = 0.05) {
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try {
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const osc = audioCtx.createOscillator();
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const gain = audioCtx.createGain();
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osc.type = type;
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osc.frequency.setValueAtTime(freq, audioCtx.currentTime);
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gain.gain.setValueAtTime(0.05, audioCtx.currentTime);
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gain.gain.exponentialRampToValueAtTime(0.001, audioCtx.currentTime + duration);
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osc.connect(gain); gain.connect(audioCtx.destination);
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osc.start(); osc.stop(audioCtx.currentTime + duration);
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} catch(e) {}
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}
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function renderHUD() {
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const hud = document.getElementById('hud-dynamic');
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hud.innerHTML = '';
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hud.innerHTML += `<div class="stat-item">REBOOTS: <span style="color:var(--term-cyan)">#${String(gameState.reboots).padStart(3, '0')}</span></div>`;
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hud.innerHTML += `<div class="stat-item">KNOTEN: <span style="color:var(--term-amber)">${gameState.node}</span></div>`;
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Object.keys(gameState).forEach(key => {
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if(key !== 'reboots' && key !== 'node') {
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hud.innerHTML += `<div class="stat-item">${key.toUpperCase()}: <span style="color:var(--term-green)">${gameState[key]}</span></div>`;
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}
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});
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}
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function renderNode(id) {
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const node = storyData.nodes[id];
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if (!node) return;
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currentNodeID = id;
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gameState.node = id;
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history.push(id);
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playBeep(600, 'sine', 0.04);
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if (node.metadata) {
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Object.keys(node.metadata).forEach(key => {
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gameState[key] = node.metadata[key];
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});
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}
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if (node.isReboot) {
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gameState.reboots++;
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playBeep(200, 'sawtooth', 0.3);
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}
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renderHUD();
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document.getElementById('node-title').innerText = "=== " + node.title + " ===";
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// WICHTIG: Das Go-Backend liefert nun echtes HTML von Asciidoctor!
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document.getElementById('node-body').innerHTML = node.content;
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const choicesBox = document.getElementById('choices-box');
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choicesBox.innerHTML = '';
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if (node.choices && node.choices.length > 0) {
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let visibleIndex = 1;
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node.choices.forEach((choice) => {
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let conditionMatch = choice.text.match(/\[req:\s*([a-zA-Z0-9_]+)\s*=\s*([^\]]+)\]/i);
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let displayText = choice.text;
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let meetsCondition = true;
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let missingReq = "";
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if (conditionMatch) {
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let reqKey = conditionMatch[1].toLowerCase();
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let reqVal = conditionMatch[2];
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if (String(gameState[reqKey]) !== String(reqVal)) {
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meetsCondition = false;
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missingReq = `(Benötigt: ${reqKey}=${reqVal})`;
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}
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displayText = displayText.replace(conditionMatch[0], '').trim();
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}
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const btn = document.createElement('button');
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btn.className = 'choice-btn';
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if (meetsCondition) {
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btn.innerHTML = `<span class="choice-key">[${visibleIndex}]</span> ${displayText}`;
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btn.dataset.target = choice.targetId;
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btn.dataset.index = visibleIndex;
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btn.onclick = () => renderNode(choice.targetId);
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visibleIndex++;
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} else {
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btn.innerHTML = `<span class="choice-key">[LOCKED]</span> ${displayText} <span style="color:var(--term-warn); font-size:0.8rem; margin-left:auto;">${missingReq}</span>`;
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btn.disabled = true;
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}
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choicesBox.appendChild(btn);
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});
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} else {
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const btn = document.createElement('button');
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btn.className = 'choice-btn';
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btn.style.borderColor = 'var(--term-amber)';
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btn.style.color = 'var(--term-amber)';
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btn.innerHTML = '<span class="choice-key">[R]</span> Speicherabbild sichern und rebooten...';
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btn.onclick = () => restartStory();
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choicesBox.appendChild(btn);
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}
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document.getElementById('terminal-viewport').scrollTop = 0;
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}
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function restartStory() {
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const currentReboots = gameState.reboots + 1;
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gameState = { reboots: currentReboots };
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if(storyData.startNodeId) renderNode(storyData.startNodeId);
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}
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window.addEventListener('keydown', (e) => {
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if (document.getElementById('graph-modal').style.display === 'flex') {
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if (e.key.toLowerCase() === 'g' || e.key === 'Escape') toggleGraphView();
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return;
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}
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if (e.key >= '1' && e.key <= '9') {
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const btn = document.querySelector(`.choice-btn[data-index="${e.key}"]`);
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if (btn && !btn.disabled) renderNode(btn.dataset.target);
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} else if (e.key.toLowerCase() === 'r') restartStory();
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else if (e.key.toLowerCase() === 'g') toggleGraphView();
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});
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function toggleGraphView() {
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const modal = document.getElementById('graph-modal');
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if (modal.style.display === 'flex') modal.style.display = 'none';
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else { modal.style.display = 'flex'; drawGraphCanvas(); }
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}
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function drawGraphCanvas() {
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const canvas = document.getElementById('graph-canvas');
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canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
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const ctx = canvas.getContext('2d');
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ctx.fillStyle = '#000'; ctx.fillRect(0, 0, canvas.width, canvas.height);
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const keys = Object.keys(storyData.nodes);
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if (keys.length === 0) return;
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const total = keys.length; const radius = Math.min(canvas.width, canvas.height) * 0.38;
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const centerX = canvas.width / 2; const centerY = canvas.height / 2;
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const nodeRadius = 8; const positions = {};
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keys.forEach((key, idx) => {
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const angle = (idx / total) * 2 * Math.PI;
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positions[key] = { x: centerX + radius * Math.cos(angle), y: centerY + radius * Math.sin(angle) };
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});
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ctx.lineWidth = 1;
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keys.forEach(key => {
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const node = storyData.nodes[key];
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if (node.choices) {
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node.choices.forEach(c => {
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if (positions[c.targetId]) {
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const start = positions[key], end = positions[c.targetId];
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ctx.beginPath(); ctx.strokeStyle = 'rgba(51, 255, 102, 0.4)';
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ctx.moveTo(start.x, start.y); ctx.lineTo(end.x, end.y); ctx.stroke();
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const dx = end.x - start.x, dy = end.y - start.y, angle = Math.atan2(dy, dx), headlen = 12;
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const tipX = end.x - Math.cos(angle) * (nodeRadius + 2), tipY = end.y - Math.sin(angle) * (nodeRadius + 2);
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ctx.beginPath(); ctx.moveTo(tipX, tipY);
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ctx.lineTo(tipX - headlen * Math.cos(angle - Math.PI / 7), tipY - headlen * Math.sin(angle - Math.PI / 7));
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ctx.lineTo(tipX - headlen * Math.cos(angle + Math.PI / 7), tipY - headlen * Math.sin(angle + Math.PI / 7));
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ctx.closePath(); ctx.fillStyle = 'rgba(51, 255, 102, 0.9)'; ctx.fill();
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}
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});
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}
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});
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keys.forEach(key => {
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const pos = positions[key];
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ctx.beginPath(); ctx.arc(pos.x, pos.y, nodeRadius, 0, 2 * Math.PI);
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if (key === currentNodeID) ctx.fillStyle = '#00ffff';
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else if (key === storyData.startNodeId) ctx.fillStyle = '#ffb000';
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else ctx.fillStyle = '#116633';
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ctx.fill(); ctx.strokeStyle = '#33ff66'; ctx.stroke();
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ctx.fillStyle = '#fff'; ctx.font = '11px monospace';
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const textAngle = Math.atan2(pos.y - centerY, pos.x - centerX);
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ctx.fillText(key, pos.x + Math.cos(textAngle) * 15 - 10, pos.y + Math.sin(textAngle) * 15 + 4);
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});
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}
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window.onload = () => { if(currentNodeID) renderNode(currentNodeID); };
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</script>
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</body>
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</html>
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